class_name SceneDataResource
extends NodeDataResource

@export var node_name:String
@export var scene_file_path:String

func _save_data(node:Node2D) -> void:
	super._save_data(node)
	
	node_name =node.name
	scene_file_path = node.scene_file_path

func _load_data(window:Window)->void:
	var parent_node:Node2D
	var scene_node:Node2D
	if parent_node_path!=null:
		parent_node=window.get_node_or_null(parent_node_path)
	
	if node_path!=null:
		var scene_file_resource:Resource = load(scene_file_path)
		scene_node =scene_file_resource.instantiate() as Node2D
	
	if parent_node !=null and scene_node !=null:
		scene_node.global_position = global_position
		parent_node.add_child(scene_node)
